Expropriate

Expropriate

Sorcery

Oracle text (EN)

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Printing details

Set
PZ2 · 65785
Rarity
Mythic
Language
EN
Artist
Zack Stella
Released
2016-11-16
Prices
– · –

Price history

No price history for this printing yet.

Prices

SourceNon-foilFoil
CardmarketNo offers
CardTrader (EN)No offers
CardTrader (any language)No offers

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Banned
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.

  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.

  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.

  • You must vote for one of the available options. You can't abstain.

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

  • Each player must vote for one of the available options. They can't abstain.

  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
PZ2(Shown printing)65785MythicEN––––
SLD2396MythicEN€14.05$15.57€12.00€14.20
SPG66MythicDE––€12.00€10.15
SPG66MythicFR––€12.00–
SPG66MythicES––€12.00–
SPG66MythicIT––€12.00€19.75
SPG66MythicEN€15.80$16.47€12.00€10.15
SPG66MythicJA––€12.00€13.20
PLSTCN2-30MythicEN€12.32$13.81€9.00€12.21
CN230MythicZHS––€9.99€43.97
CN230MythicJA––€9.99€14.20
CN230MythicEN€11.86$15.68€9.99€13.09

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