Expropriate 


Sorcery
Testo oracle (EN)
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Dettagli della stampa
- Set
- PZ2 · 65785
- Rarità
- Mitica
- Lingua
- EN
- Artista
- Zack Stella
- Uscita
- 2016-11-16
- Prezzi
- – · –
Andamento del prezzo
Ancora nessuno storico dei prezzi per questa stampa.
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | Nessuna offerta | |
| CardTrader (EN) | Nessuna offerta | |
| CardTrader (tutte le lingue) | Nessuna offerta | |
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Bandita
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
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No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
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If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
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Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
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The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
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Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
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You must vote for one of the available options. You can't abstain.
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Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
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No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
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Each player must vote for one of the available options. They can't abstain.
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Votes are cast in turn order, and each player will know the votes of players who voted beforehand.