Expropiar 


Expropriate
Sorcery
Printed (ES)
Dilema del consejo — Comenzando contigo, cada jugador vota tiempo o dinero. Por cada voto de tiempo, juega un turno adicional después de este. Por cada voto de dinero, elige un permanente que sea propiedad del votante y gana su control. Exilia Expropiar.
Oracle text (EN)
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Printing details
- Set
- SPG · 66
- Rarity
- Mythic
- Language
- ES
- Artist
- Borja Pindado
- Released
- 2024-09-27
- Prices
- – · –
Price history
Stable · −2% in 7 days (Cardmarket trend)
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 4, 2026 | €15.41 |
| November 2, 2026 | €15.78 |
| November 1, 2026 | €15.54 |
| October 28, 2026 | €15.80 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €12.00 trend €15.41 30-day avg €15.76 | low €22.99 trend €24.32 30-day avg €23.31 |
| CardTrader (ES) | No offers | |
| CardTrader (any language) | NM from €10.15 | NM from €25.39 |
Cardmarket updated Nov 4, 2026 · CardTrader updated Nov 4, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Banned
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
-
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
-
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
-
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
-
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
-
You must vote for one of the available options. You can't abstain.
-
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
-
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
-
Each player must vote for one of the available options. They can't abstain.
-
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.