Emperor of Bones 

Creature — Skeleton Noble2/2
Oracle text (EN)
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Printing details
- Set
- MH3 · 90
- Rarity
- Rare
- Language
- EN
- Artist
- Josh Hass
- Released
- 2024-06-14
- Prices
- €2.04 · $1.12
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €1.99 | €1.88 |
| November 1, 2026 | €1.98 | €1.86 |
| October 31, 2026 | €2.04 | €2.06 |
| October 30, 2026 | €2.00 | €2.04 |
| October 29, 2026 | €2.06 | €1.96 |
| October 28, 2026 | €2.00 | €1.96 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.98 trend €1.99 30-day avg €2.24 | low €1.80 trend €3.04 30-day avg €3.47 |
| CardTrader (EN) | NM from €1.88 with Zero from €1.88 | NM from €2.90 with Zero from €3.62 |
| CardTrader (any language) | NM from €1.54 | NM from €2.90 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
-
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
-
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
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Multiple finality counters on a single permanent are redundant.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.