白骨帝王 

Emperor of Bones
生物 — 骷髅妖/贵族2/2
Printed (ZHS)
生物 — 骷髅妖/贵族
在你回合的战斗开始时,将至多一张目标牌从坟墓场放逐。
:演化2。
每当在白骨帝王上放置一个或数个+1/+1指示物时,将一张以白骨帝王放逐的生物牌在你操控下放进战场,且上面有一个终命指示物。它获得敏捷异能。在下一个结束步骤开始时将它牺牲。
Oracle text (EN)
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Printing details
- Set
- MH3 · 453
- Rarity
- Rare
- Language
- ZHS
- Artist
- Josh Hass
- Released
- 2024-06-14
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ZHS)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ZHS) |
|---|---|---|
| November 1, 2026 | €4.33 | €3.22 |
| October 31, 2026 | €4.65 | €3.22 |
| October 30, 2026 | €4.76 | €3.22 |
| October 29, 2026 | €3.42 | €3.22 |
| October 28, 2026 | €3.30 | €3.22 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.00 trend €4.33 30-day avg €3.67 | low €4.68 trend €8.39 30-day avg €8.01 |
| CardTrader (ZHS) | NM from €3.22 with Zero from €3.22 | NM from – |
| CardTrader (any language) | NM from €3.22 | NM from €5.11 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
-
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
-
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
-
Multiple finality counters on a single permanent are redundant.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.