Emperor of Bones 

Creature — Skeleton Noble2/2
Testo oracle (EN)
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Dettagli della stampa
- Set
- MH3 · 90
- Rarità
- Rara
- Lingua
- EN
- Artista
- Josh Hass
- Uscita
- 2024-06-14
- Prezzi
- 2,04 € · 1,12 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 2 novembre 2026 | 1,99 € | 1,88 € |
| 1 novembre 2026 | 1,98 € | 1,86 € |
| 31 ottobre 2026 | 2,04 € | 2,06 € |
| 30 ottobre 2026 | 2,00 € | 2,04 € |
| 29 ottobre 2026 | 2,06 € | 1,96 € |
| 28 ottobre 2026 | 2,00 € | 1,96 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,98 € trend 1,99 € media 30 gg 2,24 € | minimo 1,80 € trend 3,04 € media 30 gg 3,47 € |
| CardTrader (EN) | NM da 1,88 € con Zero da 1,88 € | NM da 2,90 € con Zero da 3,62 € |
| CardTrader (tutte le lingue) | NM da 1,54 € | NM da 2,90 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
-
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
-
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
-
Multiple finality counters on a single permanent are redundant.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.