Emperor of Bones

Emperor of Bones

Creature — Skeleton Noble2/2

Oracle text (EN)

Creature — Skeleton Noble

At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Printing details

Set
PMH3 · 90s
Rarity
Rare
Language
EN
Artist
Josh Hass
Released
2024-06-14
Prices
€6.99 · $4.96

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 28, 2026€6.99

Prices

SourceNon-foilFoil
Cardmarketlow €4.99 trend €0.00 30-day avg –low €4.99 trend €6.99 30-day avg €7.12
CardTrader (EN)No offers
CardTrader (any language)No offers

Cardmarket updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

  • Multiple finality counters on a single permanent are redundant.

  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Printings

14 printings

SetNo.RarityLanguageEURUSDCMCT
PMH3(Shown printing)90sRareEN€6.99$4.96€4.99–
MH390RareDE––€0.98–
MH3453RareDE––€2.00€10.10
MH390RareIT––€0.98€2.19
MH390RareJA––€0.98€2.99
MH3453RareFR––€2.00–
MH3453RareJA––€2.00€8.14
MH390RarePT––€0.98–
MH3453RareZHS––€2.00€3.22
MH390RareFR––€0.98€5.11
MH390RareEN€2.04$1.12€0.98€1.88
MH390RareZHS––€0.98–
MH390RareES––€0.98€1.54
MH3453RareEN€4.65$3.56€2.00€4.50

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