Kaiser der Knochen 

Emperor of Bones
Kreatur — Skelett, Adliger2/2
Printed (DE)
Kreatur — Skelett, Adliger
Zu Beginn des Kampfes in deinem Zug schickst du bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil.
: Adaptieren 2.
Immer wenn eine oder mehrere +1/+1-Marken auf den Kaiser der Knochen gelegt werden, bringe eine Kreaturenkarte, die vom Kaiser der Knochen ins Exil geschickt wurde, mit einer Endgültigkeitsmarke unter deiner Kontrolle ins Spiel. Sie erhält Eile. Opfere sie zu Beginn des nächsten Endsegments.
Oracle text (EN)
Creature — Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Printing details
- Set
- MH3 · 453
- Rarity
- Rare
- Language
- DE
- Artist
- Josh Hass
- Released
- 2024-06-14
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 1, 2026 | €4.33 | €10.10 |
| October 31, 2026 | €4.65 | €10.10 |
| October 30, 2026 | €4.76 | €10.10 |
| October 29, 2026 | €3.42 | €10.10 |
| October 28, 2026 | €3.30 | €10.10 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.00 trend €4.33 30-day avg €3.67 | low €4.68 trend €8.39 30-day avg €8.01 |
| CardTrader (DE) | NM from €10.10 with Zero from €10.10 | NM from – |
| CardTrader (any language) | NM from €3.22 | NM from €5.11 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
-
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
-
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
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Multiple finality counters on a single permanent are redundant.
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.