血なまぐさい結合 


Sanguine Bond
エンチャント
Printed (JA)
エンチャント
あなたがライフを得るたび、対戦相手1人を対象とする。そのプレイヤーはその点数に等しい点数のライフを失う。
Oracle text (EN)
Enchantment
Whenever you gain life, target opponent loses that much life.
Printing details
- Set
- WOT · 35
- Rarity
- Rare
- Language
- JA
- Artist
- Harry Conway
- Released
- 2023-09-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 2, 2026 | €4.86 | €3.90 |
| November 1, 2026 | €4.74 | €3.90 |
| October 31, 2026 | €4.82 | €3.90 |
| October 29, 2026 | €4.89 | €3.90 |
| October 28, 2026 | €4.88 | €3.90 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €1.50 trend €4.86 30-day avg €4.79 | low €3.99 trend €7.67 30-day avg €7.99 |
| CardTrader (JA) | NM from €3.90 with Zero from €3.90 | NM from €4.11 with Zero from €4.11 |
| CardTrader (any language) | NM from €3.07 | NM from €4.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
-
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
-
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
-
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
-
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.