Sanguine Bond 


Enchantment
Oracle text (EN)
Enchantment
Whenever you gain life, target opponent loses that much life.
Printing details
- Set
- SLD · 1799
- Rarity
- Rare
- Language
- EN
- Artist
- Livia Prima
- Released
- 2024-08-27
- Prices
- €22.58 · $28.89
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €22.58 | €25.38 |
| October 28, 2026 | €22.58 | €25.37 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €20.99 trend €22.58 30-day avg €16.41 | low €20.99 trend €21.27 30-day avg €21.00 |
| CardTrader (EN) | NM from €25.38 with Zero from €25.38 | NM from €18.50 with Zero from €18.50 |
| CardTrader (any language) | NM from €25.38 | NM from €18.50 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
-
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
-
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
-
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
-
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.