Sanguine Bond 


Enchantment
Oracle text (EN)
Enchantment
Whenever you gain life, target opponent loses that much life.
Printing details
- Set
- TSR · 330
- Rarity
- Special
- Language
- EN
- Artist
- Jaime Jones
- Released
- 2021-03-19
- Prices
- €4.88 · $5.55
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €4.88 | €8.14 |
| October 31, 2026 | €4.88 | €6.59 |
| October 29, 2026 | €4.68 | €6.79 |
| October 28, 2026 | €4.48 | €6.78 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.00 trend €4.88 30-day avg €4.34 | low €12.00 trend €19.43 30-day avg €15.49 |
| CardTrader (EN) | NM from €8.14 with Zero from €8.14 | NM from €40.96 with Zero from €40.96 |
| CardTrader (any language) | NM from €2.49 | NM from €20.05 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
-
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
-
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
-
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
-
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.