Bandit de la Chaîne de Geier // Alpha de la meute Vildin 

Geier Reach Bandit // Vildin-Pack Alpha
Créature : humain et gredin et loup-garou // Créature : - loup-garou3/2
Printed (FR)
Bandit de la Chaîne de Geier
Créature : humain et gredin et loup-garou
Célérité Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Bandit de la Chaîne de Geier.
Oracle text (EN)
Geier Reach Bandit
Creature — Human Rogue Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Printed (FR)
Alpha de la meute Vildin
Créature : - loup-garou
À chaque fois qu'un loup-garou arrive sur le champ de bataille sous votre contrôle, vous pouvez le transformer. Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez l'Alpha de la meute Vildin.
Oracle text (EN)
Vildin-Pack Alpha
Creature — Werewolf
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Printing details
- Set
- SOI · 159
- Rarity
- Rare
- Language
- FR
- Artist
- Slawomir Maniak
- Released
- 2016-04-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.35 |
| October 31, 2026 | €0.38 |
| October 30, 2026 | €0.28 |
| October 29, 2026 | €0.27 |
| October 28, 2026 | €0.26 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.35 30-day avg €0.31 | low – trend €1.23 30-day avg €1.17 |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €0.19 | NM from €0.99 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
-
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
-
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
-
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.