Bandit de la Chaîne de Geier // Alpha de la meute Vildin 

Geier Reach Bandit // Vildin-Pack Alpha
Créature : humain et gredin et loup-garou // Créature : - loup-garou3/2
Stampata (FR)
Bandit de la Chaîne de Geier
Créature : humain et gredin et loup-garou
Célérité Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Bandit de la Chaîne de Geier.
Testo oracle (EN)
Geier Reach Bandit
Creature — Human Rogue Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Stampata (FR)
Alpha de la meute Vildin
Créature : - loup-garou
À chaque fois qu'un loup-garou arrive sur le champ de bataille sous votre contrôle, vous pouvez le transformer. Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez l'Alpha de la meute Vildin.
Testo oracle (EN)
Vildin-Pack Alpha
Creature — Werewolf
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Dettagli della stampa
- Set
- SOI · 159
- Rarità
- Rara
- Lingua
- FR
- Artista
- Slawomir Maniak
- Uscita
- 2016-04-08
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,35 € |
| 31 ottobre 2026 | 0,38 € |
| 30 ottobre 2026 | 0,28 € |
| 29 ottobre 2026 | 0,27 € |
| 28 ottobre 2026 | 0,26 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,35 € media 30 gg 0,31 € | minimo – trend 1,14 € media 30 gg 1,20 € |
| CardTrader (FR) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,19 € | NM da 0,99 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
-
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
-
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
-
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.