Geier Reach Bandit // Vildin-Pack Alpha 

Creature — Human Rogue Werewolf // Creature — Werewolf3/2
Oracle text (EN)
Geier Reach Bandit
Creature — Human Rogue Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Oracle text (EN)
Vildin-Pack Alpha
Creature — Werewolf
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Printing details
- Set
- INR · 156
- Rarity
- Uncommon
- Language
- EN
- Artist
- Slawomir Maniak
- Released
- 2025-01-24
- Prices
- €0.19 · $0.34
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.18 | €0.11 |
| November 1, 2026 | €0.17 | €0.11 |
| October 29, 2026 | €0.19 | €0.11 |
| October 28, 2026 | €0.20 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.18 30-day avg €0.14 | low – trend €0.30 30-day avg €0.26 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.16 | NM from €0.13 with Zero from €0.18 |
| CardTrader (any language) | NM from €0.11 | NM from €0.13 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
-
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
-
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
-
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.