Combine Guildmage

Combine Guildmage

Creature — Merfolk Wizard2/2

Oracle text (EN)

Creature — Merfolk Wizard

{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

Printing details

Set
RNA · 163
Rarity
Uncommon
Language
EN
Artist
Yeong-Hao Han
Released
2019-01-25
Prices
€0.07 · $0.15

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 2, 2026€0.06€0.12
October 31, 2026€0.07€0.12
October 30, 2026€0.08€0.12
October 29, 2026€0.07€0.12
October 28, 2026€0.08€0.12

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.06 30-day avg €0.11low – trend €0.45 30-day avg €0.32
CardTrader (EN)NM from €0.12 with Zero from €0.12NM from €0.34 with Zero from €0.34
CardTrader (any language)NM from €0.11 NM from €0.34

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

  • If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

  • If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
RNA(Shown printing)163UncommonEN€0.07$0.15€0.02€0.12
RNA163UncommonRU––€0.02€0.47
RNA163UncommonDE––€0.02€0.18
RNA163UncommonZHS––€0.02€0.64
RNA163UncommonKO––€0.02–
RNA163UncommonPT––€0.02–
RNA163UncommonJA––€0.02€0.23
RNA163UncommonES––€0.02€0.19
RNA163UncommonZHT––€0.02–
RNA163UncommonFR––€0.02–
RNA163UncommonIT––€0.02€0.11

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