联合公会法师 

Combine Guildmage
生物 ~人鱼/法术师2/2
Printed (ZHS)
生物 ~人鱼/法术师
,
:本回合中,由你操控的生物进战场时上面有一个额外的+1/+1指示物。
,
:将一个+1/+1指示物从目标由你操控的生物移到另一个目标由你操控的生物上。
Oracle text (EN)
Creature — Merfolk Wizard
,
: This turn, each creature you control enters with an additional +1/+1 counter on it.
,
: Move a +1/+1 counter from target creature you control onto another target creature you control.
Printing details
- Set
- RNA · 163
- Rarity
- Uncommon
- Language
- ZHS
- Artist
- Yeong-Hao Han
- Released
- 2019-01-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ZHS)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ZHS) |
|---|---|---|
| November 3, 2026 | €0.09 | €0.64 |
| November 2, 2026 | €0.06 | €0.64 |
| October 31, 2026 | €0.07 | €0.64 |
| October 30, 2026 | €0.08 | €0.64 |
| October 29, 2026 | €0.07 | €0.64 |
| October 28, 2026 | €0.08 | €0.64 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.11 | low – trend €0.45 30-day avg €0.32 |
| CardTrader (ZHS) | NM from €0.64 with Zero from €0.64 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.34 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
-
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
-
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.