Geier Reach Bandit // Vildin-Pack Alpha 

Creature — Human Rogue Werewolf // Creature — Werewolf3/2
Testo oracle (EN)
Geier Reach Bandit
Creature — Human Rogue Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Testo oracle (EN)
Vildin-Pack Alpha
Creature — Werewolf
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Dettagli della stampa
- Set
- INR · 464
- Rarità
- Non comune
- Lingua
- EN
- Artista
- Slawomir Maniak
- Uscita
- 2025-01-24
- Prezzi
- 0,24 € · 0,26 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 2 novembre 2026 | 0,21 € | 0,14 € |
| 1 novembre 2026 | 0,22 € | 0,14 € |
| 31 ottobre 2026 | 0,24 € | 0,14 € |
| 29 ottobre 2026 | 0,26 € | 0,13 € |
| 28 ottobre 2026 | 0,26 € | 0,14 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,21 € media 30 gg 0,22 € | minimo 0,15 € trend 0,60 € media 30 gg 0,58 € |
| CardTrader (EN) | NM da 0,14 € con Zero da 0,14 € | NM da 0,59 € con Zero da 0,59 € |
| CardTrader (tutte le lingue) | NM da 0,14 € | NM da 0,59 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
-
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
-
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
-
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.