自由の階、デズデモーナ 


Desdemona, Freedom's Edge
伝説のクリーチャー — 人間・ならず者3/4
Stampata (JA)
伝説のクリーチャー — 人間・ならず者
警戒 自由の階、デズデモーナが攻撃するたび、あなたの墓地にありアーティファクトであるかマナ総量が3以下であるクリーチャー・カード1枚を対象とする。ターン終了時まで、それは脱出を得る。脱出コストは、そのカードのマナ・コストに「あなたの墓地にありこれでないカード2枚を追放する。」を追加したものに等しい。(このターン、あなたの墓地にあるこのカードを脱出コストで唱えてもよい。)
Testo oracle (EN)
Legendary Creature — Human Rogue
Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Dettagli della stampa
- Set
- PIP · 101
- Rarità
- Rara
- Lingua
- JA
- Artista
- Anton Solovianchyk
- Uscita
- 2024-03-08
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 31 ottobre 2026 | 0,09 € |
| 28 ottobre 2026 | 0,10 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,05 € trend 0,09 € media 30 gg 0,14 € | minimo 0,10 € trend 0,38 € media 30 gg 0,29 € |
| CardTrader (JA) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,18 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
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If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those.
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To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
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Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
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If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
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If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
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After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later.
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Escape's permission doesn't change when you may cast the spell from your graveyard.