自由尖锋戴瑟蒙娜 


Desdemona, Freedom's Edge
传奇生物 — 人类/浪客3/4
Stampata (ZHS)
传奇生物 — 人类/浪客
警戒 每当自由尖锋戴瑟蒙娜攻击时,选择目标在你坟墓场中的生物牌,且须为神器或法术力值等于或小于3者。该牌获得逸脱异能直到回合结束。其逸脱费用等同于其法术力费用加上从你的坟墓场放逐两张其他牌。
Testo oracle (EN)
Legendary Creature — Human Rogue
Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Dettagli della stampa
- Set
- PIP · 412
- Rarità
- Rara
- Lingua
- ZHS
- Artista
- Anton Solovianchyk
- Uscita
- 2024-03-08
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (ZHS)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (ZHS) |
|---|---|---|
| 28 ottobre 2026 | 0,25 € | 0,59 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,10 € trend 0,25 € media 30 gg 0,27 € | minimo 0,18 € trend 0,22 € media 30 gg 0,33 € |
| CardTrader (ZHS) | NM da 0,59 € con Zero da 0,59 € | NM da 0,49 € con Zero da 0,49 € |
| CardTrader (tutte le lingue) | NM da 0,29 € | NM da 0,19 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
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If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those.
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To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
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Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
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If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
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If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
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After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later.
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Escape's permission doesn't change when you may cast the spell from your graveyard.