狼藉花园案 

Case of the Trampled Garden
结界 — 案件
Stampata (ZHS)
结界 — 案件
当此案件进战场时,将两个+1/+1指示物分配给一个或两个目标由你操控的生物。 侦办~由你操控之生物的力量总和等于或大于8。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~每当你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。它获得践踏异能直到回合结束。
Testo oracle (EN)
Enchantment — Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Dettagli della stampa
- Set
- MKM · 156
- Rarità
- Non comune
- Lingua
- ZHS
- Artista
- Maxime Minard
- Uscita
- 2024-02-09
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,14 € |
| 1 novembre 2026 | 0,12 € |
| 31 ottobre 2026 | 0,11 € |
| 29 ottobre 2026 | 0,09 € |
| 28 ottobre 2026 | 0,08 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,14 € media 30 gg 0,11 € | minimo – trend 0,25 € media 30 gg 0,23 € |
| CardTrader (ZHS) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,18 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
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Cases don't lose their other abilities when they become solved.
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"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
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Once a Case becomes solved, it stays solved until it leaves the battlefield.
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Each Case has two special keyword abilities: to solve and solved.
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Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
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"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
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The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
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"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
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"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."