狼藉花园案

狼藉花园案

Case of the Trampled Garden

结界 — 案件

Printed (ZHS)

结界 — 案件

当此案件进战场时,将两个+1/+1指示物分配给一个或两个目标由你操控的生物。 侦办~由你操控之生物的力量总和等于或大于8。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~每当你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。它获得践踏异能直到回合结束。

Oracle text (EN)

Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Printing details

Set
MKM · 156
Rarity
Uncommon
Language
ZHS
Artist
Maxime Minard
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 3, 2026€0.15
November 2, 2026€0.14
November 1, 2026€0.12
October 31, 2026€0.11
October 29, 2026€0.09
October 28, 2026€0.08

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.15 30-day avg €0.11low – trend €0.25 30-day avg €0.23
CardTrader (ZHS)No offers
CardTrader (any language)NM from €0.11 NM from €0.18

Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Cases don't lose their other abilities when they become solved.

  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • Each Case has two special keyword abilities: to solve and solved.

  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MKM(Shown printing)156UncommonZHS––€0.15–
MKM156UncommonJA––€0.15€0.18
MKM156UncommonPT––€0.15–
MKM156UncommonFR––€0.15€0.19
MKM156UncommonEN€0.14$0.24€0.15€0.11
MKM156UncommonES––€0.15€0.14
MKM156UncommonDE––€0.15€0.16
MKM156UncommonIT––€0.15€0.11

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