メレティスの詩人、プセミラ 

Psemilla, Meletian Poet
伝説のクリーチャー — 人間・バード1/1
Stampata (JA)
伝説のクリーチャー — 人間・バード
あなたが各ターン内のあなたの1つ目のエンチャント・呪文を唱えるたび、白の2/2のニンフ・クリーチャー・エンチャント・トークン1体を生成する。 各戦闘の開始時に、あなたが5つ以上のエンチャントをコントロールしている場合、ターン終了時まで、メレティスの詩人、プセミラは+4/+4の修整を受け絆魂を得る。(このクリーチャーがダメージを与えると、さらにあなたはその点数分のライフを得る。)
Testo oracle (EN)
Legendary Creature — Human Bard
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Dettagli della stampa
- Set
- J25 · 31
- Rarità
- Non comune
- Lingua
- JA
- Artista
- KiKi
- Uscita
- 2024-11-15
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,17 € |
| 1 novembre 2026 | 0,20 € |
| 31 ottobre 2026 | 0,18 € |
| 28 ottobre 2026 | 0,19 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,17 € media 30 gg 0,25 € | minimo – trend 0,00 € media 30 gg – |
| CardTrader (JA) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,19 € | NM da – |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
Psemilla's last ability checks at the moment it would trigger to see if you control five or more enchantments. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control five or more enchantments at that time, the ability won't resolve and none of its effects will happen. If you do, it doesn't matter what happens to those enchantments later in the turn.
-
If you cast an enchantment spell during a turn before Psemilla is on the battlefield, its first ability won't trigger that turn even if you cast another enchantment spell later in the turn.