Research // Development 




Instant // Instant
Testo oracle (EN)
Research
Instant
Shuffle up to four cards you own from outside the game into your library.
Testo oracle (EN)
Development
Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Dettagli della stampa
- Set
- DIS · 155
- Rarità
- Rara
- Lingua
- EN
- Artista
- Greg Staples
- Uscita
- 2006-05-05
- Prezzi
- 0,22 € · 0,30 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 0,22 € | 0,32 € |
| 28 ottobre 2026 | 0,22 € | 0,33 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,22 € media 30 gg 0,26 € | minimo 0,50 € trend 1,10 € media 30 gg 1,65 € |
| CardTrader (EN) | NM da 0,32 € con Zero da 0,33 € | NM da 2,68 € con Zero da 2,68 € |
| CardTrader (tutte le lingue) | NM da 0,19 € | NM da 2,40 € |
Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.
-
In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
-
The exile zone is a part of the game, so you can't get exiled cards.
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A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.
-
A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
-
If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
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If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
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Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
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Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
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Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
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To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.