Research // Development 




Instant // Instant
Oracle text (EN)
Research
Instant
Shuffle up to four cards you own from outside the game into your library.
Oracle text (EN)
Development
Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Printing details
- Set
- DIS · 155
- Rarity
- Rare
- Language
- EN
- Artist
- Greg Staples
- Released
- 2006-05-05
- Prices
- €0.22 · $0.30
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 29, 2026 | €0.22 | €0.32 |
| October 28, 2026 | €0.22 | €0.33 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.22 30-day avg €0.25 | low €0.50 trend €1.08 30-day avg €1.68 |
| CardTrader (EN) | NM from €0.32 with Zero from €0.33 | NM from €2.67 with Zero from €2.67 |
| CardTrader (any language) | NM from €0.19 | NM from €2.40 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
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Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.
-
In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
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The exile zone is a part of the game, so you can't get exiled cards.
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A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.
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A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
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If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
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If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
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Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
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Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
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Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
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To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.