Vorinclex // La Grande Evoluzione 


Vorinclex // The Grand Evolution
Creatura Leggendaria — Pretore Phyrexiano // Incantesimo — Saga6/6
Printed (IT)
Vorinclex
Creatura Leggendaria — Pretore Phyrexiano
Travolgere, raggiungere
Quando Vorinclex entra nel campo di battaglia, passa in rassegna il tuo grimorio per trovare fino a due carte Foresta, rivelale e aggiungile alla tua mano, poi rimescola.
: Esilia Vorinclex, poi rimettilo sul campo di battaglia trasformato sotto il controllo del suo proprietario. Attiva solo come una stregoneria.
Oracle text (EN)
Vorinclex
Legendary Creature — Phyrexian Praetor
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Printed (IT)
La Grande Evoluzione
Incantesimo — Saga
(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere.)
I — Macina dieci carte. Metti sul campo di battaglia fino a due carte creatura scelte tra le carte macinate.
II — Distribuisci sette segnalini +1/+1 tra un qualsiasi numero di creature bersaglio che controlli.
III — Fino alla fine del turno, le creature che controlli hanno ": Questa creatura lotta con una creatura bersaglio che non controlli". Esilia La Grande Evoluzione, poi rimettila sul campo di battaglia (con il lato frontale a faccia in su).
Oracle text (EN)
The Grand Evolution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Printing details
- Set
- MOM · 301
- Rarity
- Mythic
- Language
- IT
- Artist
- Flavio Girón
- Released
- 2023-04-21
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 2, 2026 | €6.06 | €9.14 |
| October 31, 2026 | €6.22 | €9.14 |
| October 29, 2026 | €6.26 | €9.14 |
| October 28, 2026 | €6.20 | €9.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.00 trend €6.06 30-day avg €6.13 | low €5.90 trend €7.82 30-day avg €7.66 |
| CardTrader (IT) | NM from €9.14 with Zero from €9.85 | NM from – |
| CardTrader (any language) | NM from €6.13 | NM from €6.64 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
-
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
-
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
-
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.