Vorinclex // La Grande Évolution 


Vorinclex // The Grand Evolution
Créature légendaire — phyrexian et praetor // Enchantement — saga6/6
Printed (FR)
Vorinclex
Créature légendaire — phyrexian et praetor
Piétinement, portée
Quand Vorinclex arrive sur le champ de bataille, cherchez dans votre bibliothèque jusqu'à deux cartes de forêt, révélez-les, mettez-les dans votre main, puis mélangez.
: Exilez Vorinclex, puis renvoyez-le sur le champ de bataille transformé sous le contrôle de son propriétaire. N'activez que lorsque vous pourriez lancer un rituel.
Oracle text (EN)
Vorinclex
Legendary Creature — Phyrexian Praetor
Reach, trample
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Printed (FR)
La Grande Évolution
Enchantement — saga
(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ».)
I — Meulez dix cartes. Mettez sur le champ de bataille jusqu'à deux cartes de créature parmi les cartes meulées.
II — Répartissez sept marqueurs +1/+1 entre n'importe quel nombre de créatures ciblées que vous contrôlez.
III — Jusqu'à la fin du tour, les créatures que vous contrôlez acquièrent « : Cette créature se bat contre une autre créature que vous ne contrôlez pas. » Exilez La Grande Évolution, puis renvoyez-la sur le champ de bataille (recto visible).
Oracle text (EN)
The Grand Evolution
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Printing details
- Set
- MOM · 213
- Rarity
- Mythic
- Language
- FR
- Artist
- Daarken
- Released
- 2023-04-21
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 3, 2026 | €5.84 | – |
| November 2, 2026 | €5.90 | – |
| November 1, 2026 | €5.91 | – |
| October 31, 2026 | €5.91 | €7.21 |
| October 30, 2026 | €5.93 | €7.21 |
| October 29, 2026 | €5.93 | – |
| October 28, 2026 | €5.96 | – |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €3.88 trend €5.84 30-day avg €6.01 | low €5.90 trend €7.82 30-day avg €7.59 |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €7.12 | NM from €8.13 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
-
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
-
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
-
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.