Túnel de escape
Escape Tunnel
Tierra
Printed (ES)
Tierra
, sacrificar el Túnel de escape: Busca en tu biblioteca una carta de tierra básica, ponla en el campo de batalla girada y luego baraja.
, sacrificar el Túnel de escape: La criatura objetivo con fuerza de 2 o menos no puede ser bloqueada este turno.
Oracle text (EN)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Printing details
- Set
- MKM · 261
- Rarity
- Common
- Language
- ES
- Artist
- Carlos Palma Cruchaga
- Released
- 2024-02-09
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| November 1, 2026 | €0.17 | €0.24 |
| October 30, 2026 | €0.18 | €0.24 |
| October 29, 2026 | €0.19 | €0.24 |
| October 28, 2026 | €0.18 | €0.24 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.17 30-day avg €0.19 | low – trend €0.44 30-day avg €0.39 |
| CardTrader (ES) | NM from €0.24 with Zero from €0.29 | NM from €0.60 with Zero from €0.60 |
| CardTrader (any language) | NM from €0.11 | NM from €0.33 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
-
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
-
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
-
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.