Fluchttunnel

Fluchttunnel

Escape Tunnel

Land

Printed (DE)

{T}, opfere dieses Land: Durchsuche deine Bibliothek nach einer Standardland-Karte, bringe sie getappt ins Spiel und mische danach. {T}, opfere dieses Land: Eine Kreatur deiner Wahl mit Stärke 2 oder weniger kann in diesem Zug nicht geblockt werden.

Oracle text (EN)

Land

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Printing details

Set
TMT · 184
Rarity
Common
Language
DE
Artist
Aenami
Released
2026-03-06
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
November 2, 2026€0.14€0.29
November 1, 2026€0.12€0.29
October 28, 2026€0.13€0.29

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.14 30-day avg €0.12low – trend €0.14 30-day avg €0.18
CardTrader (DE)NM from €0.29 with Zero from €0.69NM from €0.38 with Zero from €0.38
CardTrader (any language)NM from €0.11 NM from €0.16

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

  • Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

  • Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

  • If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

Printings

21 printings

SetNo.RarityLanguageEURUSDCMCT
TMT(Shown printing)184CommonDE––€0.14€0.29
PLSTEOC-157CommonEN––––
TMT184CommonES––€0.14€0.20
TMT184CommonEN€0.13$0.25€0.14€0.11
TMT184CommonIT––€0.14€0.11
TMT184CommonJA––€0.14–
TMT184CommonFR––€0.14€0.34
EOC157CommonIT––€0.28€0.33
EOC157CommonFR––€0.28–
EOC157CommonES––€0.28€0.29
EOC157CommonDE––€0.28€0.17
EOC157CommonEN€0.25$0.29€0.28€0.24
EOC157CommonJA––€0.28–
MKM261CommonDE––€0.17€0.65
MKM261CommonFR––€0.17€0.24
MKM261CommonPT––€0.17–
MKM261CommonIT––€0.17€0.14
MKM261CommonEN€0.18$0.25€0.17€0.11
MKM261CommonZHS––€0.17–
MKM261CommonJA––€0.17€1.10
MKM261CommonES––€0.17€0.24

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