Caso do Pacto Despedaçado

Caso do Pacto Despedaçado

Case of the Shattered Pact

Encantamento — Caso

Printed (PT)

Encantamento — Caso

Quando este Caso entrar no campo de batalha, procure um card de terreno básico em seu grimório, revele-o, coloque-o em sua mão e depois embaralhe. Para Solucionar — Há cinco cores entre as das permanentes que você controla. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — No início do combate no seu turno, a criatura alvo que você controla ganha voar, golpe duplo e vigilância até o final do turno.

Oracle text (EN)

Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Printing details

Set
MKM · 1
Rarity
Uncommon
Language
PT
Artist
Peter Polach
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.18
November 1, 2026€0.16
October 29, 2026€0.15
October 28, 2026€0.13

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.18 30-day avg €0.12low – trend €0.20 30-day avg €0.24
CardTrader (PT)No offers
CardTrader (any language)NM from €0.11 NM from €0.17

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • Cases don't lose their other abilities when they become solved.

  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • Each Case has two special keyword abilities: to solve and solved.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MKM(Shown printing)1UncommonPT––€0.18–
MKM1UncommonEN€0.15$0.27€0.18€0.11
MKM1UncommonZHS––€0.18–
MKM1UncommonES––€0.18€0.19
MKM1UncommonFR––€0.18€0.23
MKM1UncommonIT––€0.18€0.11
MKM1UncommonDE––€0.18€0.69
MKM1UncommonJA––€0.18€0.84

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