Affaire du Pacte fracassé 
Case of the Shattered Pact
Enchantement — affaire
Printed (FR)
Enchantement — affaire
Quand cette affaire arrive sur le champ de bataille, cherchez dans votre bibliothèque une carte de terrain de base, révélez-la, mettez-la dans votre main, puis mélangez. À résoudre — Il y a cinq couleurs parmi les permanents que vous contrôlez. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — Au début du combat pendant votre tour, une créature ciblée que vous contrôlez acquiert le vol, la double initiative et la vigilance jusqu'à la fin du tour.
Oracle text (EN)
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Printing details
- Set
- MKM · 1
- Rarity
- Uncommon
- Language
- FR
- Artist
- Peter Polach
- Released
- 2024-02-09
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 2, 2026 | €0.18 | €0.23 |
| November 1, 2026 | €0.16 | €0.23 |
| October 29, 2026 | €0.15 | €0.23 |
| October 28, 2026 | €0.13 | €0.23 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.18 30-day avg €0.12 | low – trend €0.20 30-day avg €0.24 |
| CardTrader (FR) | NM from €0.23 with Zero from €0.23 | NM from €0.45 with Zero from €0.45 |
| CardTrader (any language) | NM from €0.11 | NM from €0.17 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
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Once a Case becomes solved, it stays solved until it leaves the battlefield.
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Cases don't lose their other abilities when they become solved.
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"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
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"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost
less to cast."
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"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
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The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
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Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
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"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
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Each Case has two special keyword abilities: to solve and solved.