パクト破りの事件

パクト破りの事件

Case of the Shattered Pact

エンチャント — 事件

Printed (JA)

エンチャント — 事件

この事件が戦場に出たとき、あなたのライブラリーから基本土地・カード1枚を探し、公開し、あなたの手札に加える。その後、ライブラリーを切り直す。 解明条件 — あなたがコントロールしているパーマネントの中に色5色がある。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは飛行と二段攻撃と警戒を得る。

Oracle text (EN)

Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Printing details

Set
MKM · 1
Rarity
Uncommon
Language
JA
Artist
Peter Polach
Released
2024-02-09
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.18
November 1, 2026€0.16
October 29, 2026€0.15
October 28, 2026€0.13

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.18 30-day avg €0.12low – trend €0.20 30-day avg €0.24
CardTrader (JA)NM from – NM from €0.84 with Zero from €0.84
CardTrader (any language)NM from €0.11 NM from €0.17

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • Cases don't lose their other abilities when they become solved.

  • "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

  • "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • Each Case has two special keyword abilities: to solve and solved.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
MKM(Shown printing)1UncommonJA––€0.18€0.84
MKM1UncommonEN€0.15$0.27€0.18€0.11
MKM1UncommonPT––€0.18–
MKM1UncommonZHS––€0.18–
MKM1UncommonES––€0.18€0.19
MKM1UncommonFR––€0.18€0.23
MKM1UncommonIT––€0.18€0.11
MKM1UncommonDE––€0.18€0.69

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