Tovolars Jagdmeister // Tovolars Rudelführer 


Tovolar's Huntmaster // Tovolar's Packleader
Kreatur — Mensch, Werwolf // Kreatur — Werwolf6/6
Printed (DE)
Tovolars Jagdmeister
Kreatur — Mensch, Werwolf
Wenn Tovolars Jagdmeister ins Spiel kommt, erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine. Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
Oracle text (EN)
Tovolar's Huntmaster
Creature — Human Werewolf
When this creature enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Printed (DE)
Tovolars Rudelführer
Kreatur — Werwolf
Immer wenn Tovolars Rudelführer ins Spiel kommt oder angreift, erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine.
: Ein anderer Wolf oder Werwolf deiner Wahl, den du kontrollierst, kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst.
Nachtaktiv (Falls ein Spieler in seinem eigenen Zug zwei oder mehr Zaubersprüche wirkt, wird es im nächsten Zug Tag.)
Oracle text (EN)
Tovolar's Packleader
Creature — Werewolf
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Printing details
- Set
- MID · 204
- Rarity
- Rare
- Language
- DE
- Artist
- Cristi Balanescu
- Released
- 2021-09-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 1, 2026 | €0.21 | €0.45 |
| October 29, 2026 | €0.22 | €0.45 |
| October 28, 2026 | €0.21 | €0.45 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.21 30-day avg €0.22 | low – trend €0.83 30-day avg €0.55 |
| CardTrader (DE) | NM from €0.45 with Zero from €0.45 | NM from €0.89 with Zero from €0.89 |
| CardTrader (any language) | NM from €0.25 | NM from €0.50 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
-
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
-
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
-
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
-
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
-
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
-
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
-
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
-
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.