Ferox Imunocouro 


Nullhide Ferox
Criatura — Besta6/6
Printed (PT)
Criatura — Besta
Resistência a magia
Você não pode conjurar mágicas que não sejam de criatura.
: Ferox Imunocouro perde todas as habilidades até o final do turno. Qualquer jogador pode ativar esta habilidade.
Se uma mágica ou habilidade que um oponente controla fizer com que você descarte Ferox Imunocouro, coloque-o no campo de batalha em vez de colocá-lo em seu cemitério.
Oracle text (EN)
Creature — Beast
Hexproof
You can't cast noncreature spells.
: This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Printing details
- Set
- GRN · 138
- Rarity
- Mythic
- Language
- PT
- Artist
- Filip Burburan
- Released
- 2018-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.54 |
| October 30, 2026 | €0.50 |
| October 29, 2026 | €0.49 |
| October 28, 2026 | €0.39 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.54 30-day avg €0.35 | low €0.40 trend €0.87 30-day avg €1.15 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.22 | NM from €1.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
-
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
-
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.