Ferox Pellimmune

Ferox Pellimmune

Nullhide Ferox

Creatura — Bestia6/6

Printed (IT)

Creatura — Bestia

Anti-malocchio Non puoi lanciare magie non creatura. {2}: Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità. Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.

Oracle text (EN)

Creature — Beast

Hexproof You can't cast noncreature spells. {2}: This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

Printing details

Set
GRN · 138
Rarity
Mythic
Language
IT
Artist
Filip Burburan
Released
2018-10-05
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 1, 2026€0.54€0.22
October 30, 2026€0.50€0.23
October 29, 2026€0.49€0.23
October 28, 2026€0.39€0.23

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.54 30-day avg €0.35low €0.40 trend €0.87 30-day avg €1.15
CardTrader (IT)NM from €0.22 with Zero from €0.22NM from €2.60 with Zero from €2.60
CardTrader (any language)NM from €0.22 NM from €1.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.

  • Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.

  • Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
GRN(Shown printing)138MythicIT––€0.54€0.22
PLSTGRN-138MythicEN€0.24$0.23€0.05€0.13
GRN138MythicRU––€0.54€1.35
GRN138MythicEN€0.50$0.22€0.54€0.29
GRN138MythicDE––€0.54€0.70
GRN138MythicFR––€0.54–
GRN138MythicJA––€0.54€0.85
GRN138MythicES––€0.54€0.29
GRN138MythicZHS––€0.54–
GRN138MythicZHT––€0.54€0.53
GRN138MythicPT––€0.54–
GRN138MythicKO––€0.54–

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