Hemmhaut-Ferox 


Nullhide Ferox
Kreatur — Bestie6/6
Printed (DE)
Kreatur — Bestie
Fluchsicher
Du kannst keine Nichtkreatur-Zaubersprüche wirken.
: Der Hemmhaut-Ferox verliert alle Fähigkeiten bis zum Ende des Zuges. Jeder Spieler kann diese Fähigkeit aktivieren.
Falls ein Zauberspruch oder eine Fähigkeit, den bzw. die ein Gegner kontrolliert, dazu führt, dass du den Hemmhaut-Ferox abwirfst, bringe ihn ins Spiel, anstatt ihn auf deinen Friedhof zu legen.
Oracle text (EN)
Creature — Beast
Hexproof
You can't cast noncreature spells.
: This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Printing details
- Set
- GRN · 138
- Rarity
- Mythic
- Language
- DE
- Artist
- Filip Burburan
- Released
- 2018-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 3, 2026 | €0.47 | €0.70 |
| November 1, 2026 | €0.54 | €0.70 |
| October 30, 2026 | €0.50 | €0.70 |
| October 29, 2026 | €0.49 | €0.70 |
| October 28, 2026 | €0.39 | €0.70 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.47 30-day avg €0.35 | low €0.40 trend €0.87 30-day avg €1.15 |
| CardTrader (DE) | NM from €0.70 with Zero from €0.70 | NM from – |
| CardTrader (any language) | NM from €0.22 | NM from €1.11 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
-
Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
-
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.