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Finest Hour
Encantamento
Printed (PT)
Encantamento
Exaltado (Toda vez que uma criatura que você controla ataca sozinha, ela recebe +1/+1 até o final do turno.) Toda vez que uma criatura que você controla ataca sozinha, se for a primeira fase de combate do turno, desvire aquela criatura. Depois dessa fase, há uma fase de combate adicional.
Oracle text (EN)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Printing details
- Set
- C18 · 180
- Rarity
- Rare
- Language
- PT
- Artist
- Michael Komarck
- Released
- 2018-08-10
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (PT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (PT) |
|---|---|---|
| November 2, 2026 | €0.40 | €0.85 |
| October 29, 2026 | €0.35 | €0.85 |
| October 28, 2026 | €0.39 | €0.85 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.40 30-day avg €0.37 | low – trend €0.05 30-day avg €0.13 |
| CardTrader (PT) | NM from €0.85 with Zero from €0.85 | NM from – |
| CardTrader (any language) | NM from €0.31 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
-
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.