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Finest Hour
Verzauberung
Printed (DE)
Verzauberung
Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhält die Kreatur +1/+1 bis zum Ende des Zuges.) Immer wenn eine Kreatur, die du kontrollierst, alleine angreift und falls es die erste Kampfphase des Zuges ist, enttappe die Kreatur. Nach dieser Phase gibt es eine zusätzliche Kampfphase.
Oracle text (EN)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Printing details
- Set
- C18 · 180
- Rarity
- Rare
- Language
- DE
- Artist
- Michael Komarck
- Released
- 2018-08-10
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| November 2, 2026 | €0.40 | €0.31 |
| October 29, 2026 | €0.35 | €0.31 |
| October 28, 2026 | €0.39 | €0.31 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.40 30-day avg €0.37 | low – trend €0.05 30-day avg €0.13 |
| CardTrader (DE) | NM from €0.31 with Zero from €0.31 | NM from – |
| CardTrader (any language) | NM from €0.31 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
-
Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.