야만인 직업

야만인 직업

Barbarian Class

부여마법 — 직업

Printed (KO)

부여마법 — 직업

(집중마법 시기에 다음 레벨을 얻어 자신의 능력에 추가한다.) 당신의 주사위를 한 개 이상 굴리려 한다면, 대신 그만큼에 한 개를 더한 주사위를 굴리고 가장 낮은 굴림을 무시한다. {1}{R}: 2레벨 //Level_2// 당신이 주사위를 한 개 이상 굴릴 때마다, 당신이 조종하는 생물을 목표로 정한다. 그 생물은 턴종료까지 +2/+0을 받고 호전적을 얻는다. {2}{R}: 3레벨 //Level_3// 당신이 조종하는 생물들은 신속을 가진다.

Oracle text (EN)

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Printing details

Set
AFR · 131
Rarity
Uncommon
Language
KO
Artist
Campbell White
Released
2021-07-23
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.22
November 1, 2026€0.23
October 30, 2026€0.21
October 29, 2026€0.20
October 28, 2026€0.22

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.22 30-day avg €0.24low €0.10 trend €0.42 30-day avg €0.46
CardTrader (KO)No offers
CardTrader (any language)NM from €0.14 NM from €0.71

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)131UncommonKO––€0.22–
AFR131UncommonIT––€0.22€0.14
AFR131UncommonEN€0.21$0.34€0.22€0.14
AFR131UncommonFR––€0.22–
AFR131UncommonDE––€0.22€0.41
AFR131UncommonPT––€0.22–
AFR131UncommonES––€0.22€0.24
AFR131UncommonRU––€0.22€0.33
AFR131UncommonZHS––€0.22–
AFR131UncommonZHT––€0.22–
AFR131UncommonJA––€0.22€0.28

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list