Classe del Barbaro 
Barbarian Class
Incantesimo — Classe
Printed (IT)
Incantesimo — Classe
(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Se stai per tirare uno o più dadi, tira invece altrettanti dadi più uno e ignora il risultato più basso.
: Livello 2
//Level_2//
Ogniqualvolta tiri uno o più dadi, una creatura bersaglio che controlli prende +2/+0 e ha minacciare fino alla fine del turno.
: Livello 3
//Level_3//
Le creature che controlli hanno rapidità.
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Printing details
- Set
- AFR · 131
- Rarity
- Uncommon
- Language
- IT
- Artist
- Campbell White
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 2, 2026 | €0.22 | €0.14 |
| November 1, 2026 | €0.23 | €0.14 |
| October 30, 2026 | €0.21 | €0.14 |
| October 29, 2026 | €0.20 | €0.14 |
| October 28, 2026 | €0.22 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.22 30-day avg €0.24 | low €0.10 trend €0.42 30-day avg €0.46 |
| CardTrader (IT) | NM from €0.14 with Zero from €0.24 | NM from €1.24 with Zero from €1.24 |
| CardTrader (any language) | NM from €0.14 | NM from €0.71 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
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Gaining a level won't remove abilities that a Class had at a previous level.
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Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.