Barbarian Class

Barbarian Class

Enchantment — Class

Oracle text (EN)

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Printing details

Set
AFR · 131
Rarity
Uncommon
Language
EN
Artist
Campbell White
Released
2021-07-23
Prices
€0.21 · $0.34

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 2, 2026€0.22€0.14
November 1, 2026€0.23€0.14
October 30, 2026€0.21€0.14
October 29, 2026€0.20€0.14
October 28, 2026€0.22€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.22 30-day avg €0.24low €0.10 trend €0.42 30-day avg €0.46
CardTrader (EN)NM from €0.14 with Zero from €0.23NM from €0.71 with Zero from €0.71
CardTrader (any language)NM from €0.14 NM from €0.71

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)131UncommonEN€0.21$0.34€0.22€0.14
AFR131UncommonIT––€0.22€0.14
AFR131UncommonFR––€0.22–
AFR131UncommonDE––€0.22€0.41
AFR131UncommonPT––€0.22–
AFR131UncommonES––€0.22€0.24
AFR131UncommonRU––€0.22€0.33
AFR131UncommonZHS––€0.22–
AFR131UncommonKO––€0.22–
AFR131UncommonZHT––€0.22–
AFR131UncommonJA––€0.22€0.28

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