私人机器保安好好先生 

Yes Man, Personal Securitron
传奇神器生物 — 机器人2/2
Stampata (ZHS)
传奇神器生物 — 机器人
:目标对手获得私人机器保安好好先生的操控权。当其如此作时,你抓两张牌并在好好先生上放置一个探索指示物。只能于你的回合中起动。
万能牌~当好好先生离开战场时,其上每有一个探索指示物,其拥有者便派出一个已横置的1/1白色士兵衍生生物。
Testo oracle (EN)
Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Dettagli della stampa
- Set
- PIP · 373
- Rarità
- Rara
- Lingua
- ZHS
- Artista
- Dan Murayama Scott
- Uscita
- 2024-03-08
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 28 ottobre 2026 | 2,06 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,75 € trend 2,06 € media 30 gg 1,87 € | minimo 1,40 € trend 2,59 € media 30 gg 1,94 € |
| CardTrader (ZHS) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 1,85 € | NM da 5,11 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
-
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
-
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.