Ravenous Tyrannosaurus 


Creature — Dinosaur6/6
Testo oracle (EN)
Creature — Dinosaur
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
Dettagli della stampa
- Set
- MAR · 93
- Rarità
- Mitica
- Lingua
- EN
- Artista
- Jack Kirby
- Uscita
- 2026-06-26
- Prezzi
- 4,89 € · 5,14 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 5,01 € | 6,24 € |
| 28 ottobre 2026 | 4,89 € | 6,20 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 4,00 € trend 5,01 € media 30 gg 4,99 € | minimo 5,39 € trend 6,64 € media 30 gg 7,72 € |
| CardTrader (EN) | NM da 6,24 € con Zero da 6,24 € | NM da 7,26 € con Zero da 7,26 € |
| CardTrader (tutte le lingue) | NM da 6,24 € | NM da 7,26 € |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Non legale
Ruling
-
Ravenous Tyrannosaurus can't devour creatures entering the battlefield at the same time as it.
-
Once you've determined how much damage is excess, Ravenous Tyrannosaurus simultaneously deals damage to the target creature and its controller. This damage may be modified by replacement or prevention effects.
-
Excess damage is calculated in a way similar to the way trample is handled. Start with the amount of damage being dealt to the creature and determine what is lethal. Usually, this is the creature's toughness minus the damage already marked on it, ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature won't actually be destroyed by this damage, perhaps because it has indestructible.