Ravenous Tyrannosaurus 


Creature — Dinosaur6/6
Oracle text (EN)
Creature — Dinosaur
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
Printing details
- Set
- MAR · 93
- Rarity
- Mythic
- Language
- EN
- Artist
- Jack Kirby
- Released
- 2026-06-26
- Prices
- €5.01 · $5.21
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €5.05 | €5.83 |
| October 29, 2026 | €5.01 | €6.24 |
| October 28, 2026 | €4.89 | €6.20 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.00 trend €5.05 30-day avg €4.99 | low €5.39 trend €6.50 30-day avg €7.72 |
| CardTrader (EN) | NM from €5.83 with Zero from €5.83 | NM from €7.26 with Zero from €7.26 |
| CardTrader (any language) | NM from €5.83 | NM from €7.26 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Ravenous Tyrannosaurus can't devour creatures entering the battlefield at the same time as it.
-
Once you've determined how much damage is excess, Ravenous Tyrannosaurus simultaneously deals damage to the target creature and its controller. This damage may be modified by replacement or prevention effects.
-
Excess damage is calculated in a way similar to the way trample is handled. Start with the amount of damage being dealt to the creature and determine what is lethal. Usually, this is the creature's toughness minus the damage already marked on it, ignoring any replacement or prevention effects that will modify this damage. Also ignore whether the creature won't actually be destroyed by this damage, perhaps because it has indestructible.