审判官连枷 
Inquisitor's Flail
神器~武具
Stampata (ZHS)
神器~武具
如果佩带此武具的生物将造成战斗伤害,则它改为造成两倍的伤害。
如果另一个生物将对佩带此武具的生物造成战斗伤害,则它改为对佩带此武具的生物造成两倍的伤害。
佩带
Testo oracle (EN)
Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Dettagli della stampa
- Set
- ISD · 227
- Rarità
- Non comune
- Lingua
- ZHS
- Artista
- Rob Alexander
- Uscita
- 2011-09-30
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,66 € |
| 29 ottobre 2026 | 0,67 € |
| 28 ottobre 2026 | 0,59 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,66 € media 30 gg 0,65 € | minimo 1,00 € trend 2,60 € media 30 gg 4,40 € |
| CardTrader (ZHS) | NM da – | NM da 3,09 € con Zero da 3,09 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 3,09 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Legale
Ruling
-
If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.
-
If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.