Сбежавший Паровик 

Runaway Steam-Kin
Существо — Элементаль1/1
Stampata (RU)
Существо — Элементаль
Каждый раз, когда вы разыгрываете красное заклинание, если на Сбежавшем Паровике меньше трех жетонов +1/+1, положите один жетон +1/+1 на Сбежавшего Паровика.
Удалите три жетона +1/+1 со Сбежавшего Паровика: добавьте .
Testo oracle (EN)
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Dettagli della stampa
- Set
- GRN · 115
- Rarità
- Rara
- Lingua
- RU
- Artista
- Jason Felix
- Uscita
- 2018-10-05
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (RU)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (RU) |
|---|---|---|
| 2 novembre 2026 | 0,60 € | 1,54 € |
| 1 novembre 2026 | 0,58 € | 1,54 € |
| 29 ottobre 2026 | 0,60 € | 1,38 € |
| 28 ottobre 2026 | 0,59 € | 1,38 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,60 € media 30 gg 0,62 € | minimo 0,70 € trend 3,43 € media 30 gg 3,48 € |
| CardTrader (RU) | NM da 1,54 € con Zero da 1,54 € | NM da – |
| CardTrader (tutte le lingue) | NM da 0,60 € | NM da 4,99 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
-
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
-
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.