Sangvapeur bouillonnant 

Runaway Steam-Kin
Créature : élémental1/1
Stampata (FR)
Créature : élémental
À chaque fois que vous lancez un sort rouge, si le Sangvapeur bouillonnant a moins de trois marqueurs +1/+1 sur lui, mettez un marqueur +1/+1 sur le Sangvapeur bouillonnant.
Retirez trois marqueurs +1/+1 du Sangvapeur bouillonnant : Ajoutez .
Testo oracle (EN)
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Dettagli della stampa
- Set
- GRN · 115
- Rarità
- Rara
- Lingua
- FR
- Artista
- Jason Felix
- Uscita
- 2018-10-05
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,60 € |
| 1 novembre 2026 | 0,58 € |
| 29 ottobre 2026 | 0,60 € |
| 28 ottobre 2026 | 0,59 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,60 € media 30 gg 0,62 € | minimo 0,70 € trend 3,43 € media 30 gg 3,48 € |
| CardTrader (FR) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,60 € | NM da 4,99 € |
Cardmarket aggiornato il 2 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Non legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Legale
- tlr Legale
Ruling
-
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
-
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
-
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.