Sin, Unending Cataclysm 


Legendary Creature — Leviathan Avatar5/5
Testo oracle (EN)
Legendary Creature — Leviathan Avatar
Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Dettagli della stampa
- Set
- FIC · 95
- Rarità
- Rara
- Lingua
- EN
- Artista
- Aldo Domínguez
- Uscita
- 2025-06-13
- Prezzi
- 0,36 € · 0,28 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 30 ottobre 2026 | 0,35 € | 0,22 € |
| 29 ottobre 2026 | 0,36 € | 0,22 € |
| 28 ottobre 2026 | 0,31 € | 0,22 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo 0,10 € trend 0,35 € media 30 gg 0,35 € | minimo – trend 0,00 € media 30 gg – |
| CardTrader (EN) | NM da 0,22 € con Zero da 0,22 € | NM da 1,21 € con Zero da 1,21 € |
| CardTrader (tutte le lingue) | NM da 0,19 € | NM da 1,21 € |
Cardmarket aggiornato il 30 ott 2026 · CardTrader aggiornato il 30 ott 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
-
If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).
-
Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.
-
Sin's last ability doesn't cause you to move counters from Sin onto the target creature. Rather, you put the same number of each kind of counter Sin had when it died onto the target creature.
-
In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.