Sin, Unending Cataclysm 


Legendary Creature — Leviathan Avatar5/5
Oracle text (EN)
Legendary Creature — Leviathan Avatar
Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Printing details
- Set
- FIC · 95
- Rarity
- Rare
- Language
- EN
- Artist
- Aldo Domínguez
- Released
- 2025-06-13
- Prices
- €0.37 · $0.24
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.35 | €0.22 |
| October 31, 2026 | €0.37 | €0.22 |
| October 30, 2026 | €0.35 | €0.22 |
| October 29, 2026 | €0.36 | €0.22 |
| October 28, 2026 | €0.31 | €0.22 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.10 trend €0.35 30-day avg €0.36 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €0.22 with Zero from €0.22 | NM from €1.21 with Zero from €1.21 |
| CardTrader (any language) | NM from €0.19 | NM from €1.21 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).
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Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.
-
Sin's last ability doesn't cause you to move counters from Sin onto the target creature. Rather, you put the same number of each kind of counter Sin had when it died onto the target creature.
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In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.