侍卫副官 

Lieutenants of the Guard
生物~人类/士兵2/2
Stampata (ZHS)
生物~人类/士兵
议争~当侍卫副官进战场时,由你开始,每位牌手各投票选择「力量」或「数量」。在侍卫副官上放置若干+1/+1指示物,其数量等同于投票选择「力量」的总票数;将若干1/1白色士兵衍生物放进战场,其数量等同于投票选择「数量」的总票数。
Testo oracle (EN)
Creature — Human Soldier
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Dettagli della stampa
- Set
- CN2 · 16
- Rarità
- Comune
- Lingua
- ZHS
- Artista
- Johannes Voss
- Uscita
- 2016-08-26
- Prezzi
- – · –
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend |
|---|---|
| 2 novembre 2026 | 0,16 € |
| 31 ottobre 2026 | 0,15 € |
| 28 ottobre 2026 | 0,11 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,16 € media 30 gg 0,11 € | minimo – trend 0,37 € media 30 gg 0,25 € |
| CardTrader (ZHS) | Nessuna offerta | |
| CardTrader (tutte le lingue) | NM da 0,12 € | NM da 0,19 € |
Cardmarket aggiornato il 3 nov 2026 · CardTrader aggiornato il 2 nov 2026
Compra e consulta
Legalità
- standard Non legale
- pioneer Non legale
- modern Non legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Legale
- alchemy Non legale
- brawl Non legale
- competitivebrawl Non legale
- duel Legale
- future Non legale
- gladiator Non legale
- historic Non legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Legale
- penny Non legale
- predh Non legale
- premodern Non legale
- standardbrawl Non legale
- timeless Non legale
- tlr Non legale
Ruling
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Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
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Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
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No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
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You must vote for one of the available options. You can’t abstain.
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Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
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If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
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The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.