Zoraline, Cosmos Caller 


Legendary Creature — Bat Cleric3/3
Testo oracle (EN)
Legendary Creature — Bat Cleric
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
Dettagli della stampa
- Set
- BLB · 242
- Rarità
- Rara
- Lingua
- EN
- Artista
- Justin Gerard
- Uscita
- 2024-08-02
- Prezzi
- 0,45 € · 0,22 USD
Andamento del prezzo
La tendenza compare con almeno 7 giorni di storico.
- Cardmarket, trend
- CardTrader, minimo Near Mint (EN)
Lo storico parte dal 28 ottobre 2026 e si allunga ogni giorno.
Mostra i dati
| Data | Cardmarket, trend | CardTrader, minimo Near Mint (EN) |
|---|---|---|
| 29 ottobre 2026 | 0,55 € | 0,11 € |
| 28 ottobre 2026 | 0,45 € | 0,12 € |
Prezzi
| Fonte | Normale | Foil |
|---|---|---|
| Cardmarket | minimo – trend 0,55 € media 30 gg 0,35 € | minimo 0,30 € trend 0,84 € media 30 gg 1,02 € |
| CardTrader (EN) | NM da 0,11 € con Zero da 0,14 € | NM da 0,76 € con Zero da 0,76 € |
| CardTrader (tutte le lingue) | NM da 0,11 € | NM da 0,76 € |
Cardmarket aggiornato il 29 ott 2026 · CardTrader aggiornato il 29 ott 2026
Compra e consulta
Legalità
- standard Legale
- pioneer Legale
- modern Legale
- legacy Legale
- vintage Legale
- commander Legale
- pauper Non legale
- alchemy Legale
- brawl Legale
- competitivebrawl Legale
- duel Legale
- future Legale
- gladiator Legale
- historic Legale
- oathbreaker Legale
- oldschool Non legale
- paupercommander Non legale
- penny Legale
- predh Non legale
- premodern Non legale
- standardbrawl Legale
- timeless Legale
- tlr Legale
Ruling
-
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay
and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
-
Multiple finality counters on a single permanent are redundant.
-
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
-
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
-
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.